Religion
From World of Charun
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Gods and Demons of the Fourth Age
“Life is chaotic, unjust and apparently blind and without reason or direction, anyone can see..." - Lament heard in the end of the Third Age
In the chaos and destruction brought upon the civilisations in the end of the Third Age much of the faiths in the gods were lost. Despairing mortals craved visible gods, instead of the vague powers that had claimed their attention earlier. New powers were not late to accept the invitation and in many cases divinities were more or less created by the needy mortals.
Few of the new planar powers found in the Fourth Age seem benevolent or "good”. The majority are of the dark and sacrifice-craving kind. Few religious conflicts are as simple as merely Good versus Evil exist, save perhaps the odd mortal’s zealous beliefs in an old god’s teachings. Few commoners concern themselves with the concept of a delicate balance between good and evil. The faiths mirror the societies and life of the Fourth Age, where survival and one self matters and where valiant virtues and acts of altruism are seen as foolish and suicidal amongst the majority of people.
Old Gods
The Old Gods have gained mortal worship throughout the ages. Today they find themselves on a new market of faiths, where non-divine powers compete for mortal attention. Nevertheless, they are the sole powers of true divinity and the only ones able to grant a cleric true priestly powers. There are, however, those who claim that the gods of old are dead and long gone.
More about: Old Gods
New Powers
Risen out of the ashes of the Third Age, charging into the mortal world, some invited, others forcing their way in, the new powers are numerous and alluring for many mortals. Not so demanding as the gods of old, but neither able to grant powers beyond the arcane.
More about: New Powers
Non-Human Pantheons
The Old Gods are shared by all races, but they go under different names, and in some cases carrying slightly different teachings.
More about: Dwarven Pantheon
More about: Elven Pantheon
More about: Gnomish Pantheon
More about: Halfling Pantheon
More about: Dhazzir Pantheon
Domains
The Old Gods are able to grant their clerics a fraction of their power. This is done through their domains. Each Old God has three specific domains available for their priests.
More about: Domains
Divine and Arcane Powers
The various sources of magic are detailed in this section.
More about: Divine and Arcane Powers
Priesthoods
A priest is not necessarily a cleric, or even of faith. This is detailed more closely here.
More about: Priesthoods
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